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JACOB THEOBALD

UI/UX Designer

SKILLS

Prototyping Design

Creating prototype designs and specifications to solve specific problems

App Proficiency 

Proficiency in Figma, Microsoft Office, and Adobe programs

Research Experience

Skilled in UI/UX research procedures including heuristic evaluations and cognitive walkthroughs

ABOUT ME

ABOUT ME

Hello there! My name is Jacob Theobald. I'm an aspiring UI/UX designer heavily interested in the process and testing areas of product design. Outside of UI/UX, I'm interested in game design, story narratives, and character design. I enjoy listening to jazz, funk, and alt rock.

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I usually spend my free time playing video games. Some of my favorite games include Spiritfarer, Bloodborne, and Sonic Riders. I'm especially interested in those that innovate on past mechanics. Spiritfarer ties game progression to understanding grief from loss. Bloodborne revamps the "Dark Souls" formula with alternate weapon forms and items. Sonic Riders introduced a complex trick system and risk/reward fuel management not seen in other racing games.  

 

I also play Dungeons and Dragons as player and dungeon master. I enjoy writing characters and adventures for the game. I also focus on innovating on the well-known D&D formula, especially in character designs and roleplay mechanics. 

Portfolio

PORTFOLIO

"Brushing for Trees"

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Minecraft/Terraria UI Improvements

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"TollRoadPay"

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EXPERIENCEO

EXPERIENCE

August 2024 – Present

George Mason University Graduate School CATS Lab VR Simulation | Research Assistant

  • Facilitate complex laboratory studies, serving as a primary researcher and confederate to ensure rigorous data collection protocols.

  • Architect an adaptive round system within Unreal Engine 5 for a VR eye-tracking simulation to optimize user immersion and data accuracy

GMU Usabilathon | Second Place Winner                                          

  • Designed a high-fidelity app prototype focused on streamlining and automating toll payment notifications for users.

  • Presented the final product to a panel, articulating the design's functionality, reliability, and user-centered focus

  • Compared other entries and commented on what improvements could be made

March 2025  

September 2024 – December 2024

GMU Game Analysis Design Group (GADIG) | Game Designer

 

  • Collaborated on the end-to-end development of RPG titles Fetch Quest and Baking Me Crazy, focusing on cohesive user experiences

  • Designed detailed game characters, quest architectures, and narrative dialogue to enhance player engagement

  • Conceptualized core game mechanics, including progression systems and level designs, to ensure balanced and intuitive gameplay.

CONTACT
GET IN TOUCH

Let's collaborate on your next project! Feel free to reach out to me to discuss your creative needs and ideas.

Email: j_theobald@icloud.com


Phone: 1-407-883-5137

  • LinkedIn
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